http://www.gamesindu...-radical-design
although the part about Free Radical saying they have never had a better relationship with a publisher like they did with LucasArts before the shit hit the fan because of change of management at LA is interesting,but after the the article all you really need to read is this part...
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LucasArts effectively canned a game that was finished
Steve Ellis
Steve Ellis
and then here is some to make us feel even worse
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In fact, it was going so well that by the end of 2007 LucasArts asked Free Radical to work on another Battlefront game, according to Ellis. "We were still at that time probably a year out from completing and releasing the first game and they asked us to sign up for the sequel.
"That was a big deal for us because it meant putting all our eggs in one basket. It was a critical decision - do we want to bet on LucasArts? And we chose to because things were going as well as they ever had. It was a project that looked like it would probably be the most successful thing we had ever done and they were asking us to make the sequel to it too. It seemed like a no-brainer."
"That was a big deal for us because it meant putting all our eggs in one basket. It was a critical decision - do we want to bet on LucasArts? And we chose to because things were going as well as they ever had. It was a project that looked like it would probably be the most successful thing we had ever done and they were asking us to make the sequel to it too. It seemed like a no-brainer."

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