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SkinToxicated76 Icon : (21 May 2012 - 12:50 PM) oh no, itll then get delyed to go on the 720 lol
Metallicorph... Icon : (21 May 2012 - 09:57 AM) Aliens colonial Marines delayed until February 2013...i blame the Wii U version
Knick Knack ... Icon : (19 May 2012 - 07:55 PM) Cool win Orph. Now if you could be a producer of the movie....
Metallicorph... Icon : (15 May 2012 - 07:04 PM) Manga App(US),Fox Tell App(AU)and Muzu.TV(US+CA)now on XBL.....we have had Muzu for ages,but i will gladly swap our BBC iPlayer App for your Manga App...how about it?,LOL
Metallicorph... Icon : (14 May 2012 - 12:17 PM) happy birthday Bobs
Metallicorph... Icon : (14 May 2012 - 11:33 AM) Battlefield 'Elite' rival premium service to be unvealed at E3 http://www.eurogamer...ed-at-e3-report
Metallicorph... Icon : (14 May 2012 - 09:58 AM) I just won a N7 Branded Hoodie off the Playstation forums :)..i had to put in my ideal cast for Mass Effect,and came first
Metallicorph... Icon : (10 May 2012 - 03:11 PM) According to IGN the 360 is to get Internet Explorer http://uk.ign.com/ar...ing-to-xbox-360
Metallicorph... Icon : (09 May 2012 - 10:06 AM) Bioshock Infinite delayed until Febraury 26th 2013(and if its not a worldwide release,that means March 2013 for UK)
Knick Knack ... Icon : (08 May 2012 - 06:29 PM) one and the same Orph.
Metallicorph... Icon : (08 May 2012 - 12:22 PM) Spec Ops The Line demo now up on XBL
Metallicorph... Icon : (08 May 2012 - 12:22 PM) the Kinect Star Wars Demo was damn shit.....and C-3PO needs to STFU!!
Metallicorph... Icon : (05 May 2012 - 09:14 AM) i played the multiplayer 'beta' is that the same?
Knick Knack ... Icon : (05 May 2012 - 08:36 AM) Ghist Recon Xplay was pretty good. Technical compared to COD or BF
Metallicorph... Icon : (05 May 2012 - 07:49 AM) star wars kinect demo on XBL....get in!!
Metallicorph... Icon : (04 May 2012 - 02:24 AM) May the 4th Be With You!
Metallicorph... Icon : (03 May 2012 - 12:51 PM) MS E3 press conference will be streamed on Xbox Live
Metallicorph... Icon : (01 May 2012 - 04:22 AM) I am guessing its the first 4 discs of my boxset which has both versions of each film on each disc EDIT:yes it does have both versions of each film according to people's reviews
Metallicorph... Icon : (01 May 2012 - 04:22 AM) I just saw on Amazon Alien Antholgy for £9.99 on Blu Ray,it just has the 4 films no extras like my boxset has(which is £17.99) this is the link for the £9.99 version http://tinyurl.com/cahyk73
SkinToxicated76 Icon : (30 April 2012 - 01:25 PM) sounds like a plan Orph, might have to watch Alien (and maybe the rest) before it comes out
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#1 User is offline   Metallicorphan is an Ass Icon

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Posted 27 March 2009 - 09:41 AM

looks like i am gonna need a new pair of pants with this and COD coming out on arcade this summer,Eurogamer has a hands on preview,you can click on the link,but i have supplied stolen everything below

to cut to the chase,at the moment,it will be released with 3 maps,and 3 classes..and the guy says that he would be very suprised if it wasnt 1200 points


i am sure they will add more maps at a later date,in fact its prolly a given,and there will be 24 players max per room


eurogamer

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Never mind Bad Company - welcome to Dimwit Company. Nobody's talking to one another - hardly surprising, since the guys to either side of me are Italian, French and Spanish - and once the landing craft hit the beach, we've all regressed by about seven years. Italy's landed a biplane upside down on an anti-aircraft gun, and I'm stuck fast in a trench. In a tank.

Battlefield 1943 may be simplified - three maps, three classes, one objective - but the key word is accessibility, not casual. There's a tutorial this time - the first in the series, rather unbelievably - that introduces you to the concepts offline and then lets you practice in planes and tanks unmolested by hostiles. There are facilities for private matches, clans and squads, and there are levelling and reward systems (Achievements/Trophies and a broader range of honours beyond that, although no unlocks), but for the majority of people approaching the game from scratch, it's a one-click process to start playing, and it's not difficult to understand what's going on. You pick an infantryman, rifleman or scout class and then choose where to spawn. But it's still Battlefield, and it still punishes you for pratting around.

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There are five control points on each map, like the one we're seeing today - Iwo Jima, after last month's reintroduction to Wake Island - and the European press gathered at DICE's wind-battered Stockholm headquarters have more difficulty negotiating the keycard door to the balcony than they do contesting the territory on the second map's thin, turbulent sliver of Ogasawara. Fighting seesaws between an airstrip at one end through trenches and over grassy hills past a lighthouse to higher ground at the other, and while all the vehicles are present and correct, it's an infantry war; automatic weapons, bazookas, sniper rifles, pistols and - gloriously - katanas doing the best of the killing.
'Battlefield 1943' Screenshot 1
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Yet there really is a lot to it, just as there should be, and it's been tweaked smartly. Snipers blink - a well-judged stab of disorientation - into their telescopic sights and trace anyone daft enough to wander around out of cover; bazookas eviscerate the arrogant tanks; and the new bomber wings are repelled by anti-aircraft fire (another clever bit of balancing - rather than an unavoidable artillery strike, when a bombing run is called in from a special shack the team in the crosshairs now has a slim chance of repelling the onslaught).

DICE has played around with these maps, despite their heritage, and the results appeal to old and new. Senior producer Patrick Liu tells me that the small team deliberately reorganised them symmetrically. "Wake Island used to be one team defending the island and the other team attacking it. Now we've made it so there are two carriers and both teams are attacking the island, just to make things fair. Otherwise, for a total newb, it's extremely hard to get into asymmetric gameplay."

There's also a squad command system, similar to Battlefield: Bad Company. Commands are context-sensitive, so if you're staring at an enemy flag and issue an instruction, your comrades are told to attack; if you're staring at your own flag, they're told to defend. You can also spawn next to anyone else in the squad, rather than just the squad leader, so if he's a sniper hiding out in the distance, you can pick someone closer to the action and materialise there.

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One big tweak came only very recently, in response to feedback on the Wake Island trailer. Apparently you all thought it looked too much like Battlefield Heroes, DICE's toonified third-person PC spin-off. Iwo Jima is considerably darker. Presumably if you pipe up again, Guadalcanal - the third of the maps, which no one has seen in its 1943 form yet - will be set at night under clouds inside Tim Burton's head, wearing a blindfold made of dried blood and mucus. "Guadalcanal is also a good blend of vehicles and infantry, but it's such a huge map and also has a lot of hills. There's a lot of sniping in that level," Liu says of it.

Another distinctive facet is the technology itself. 1943 may be a download-only multiplayer shooter built for an impulse purchase, but as we noted last time it's also built on Bad Company's proprietary Frostbite engine, which means fully destructible environments - more so even than last year's physics-heavy console shooter. Propane blows holes in buildings, towers fall, and fences buckle under tank-tread - Christian was much more poetic. Despite this, and the 24 players running around the Xbox 360 version we're playing on devkits, the frame-rate ping-pongs between 30 and 60fps.


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It's enormous fun, but it still has me worried. There are sceptics among the Battlefield hardcore, but they should be converted when the demo versions hit around the time of the game's summer release on PC, Xbox Live Arcade and PlayStation Network. The bigger problem is going to be finding a look-in audience, because whatever price DICE ends up going with - and after discussing it with Liu, and the series' executive producer Karl-Magnus Troedsson, I'd be surprised if it wasn't 1200 Microsoft Points, although they won't commit just yet - people are going to say it's 'only got three maps', even though they represent hours of potential gameplay.


"We are considering how we can communicate that," Liu says. "For fans that are familiar with Battlefield, they know how deep it is and how many hours you can get out of just one level. For new players, it is difficult to communicate how much playtime you get out of these few levels. We know from experience that the Wake Island demo for 1942 was played a lot. Some people never stopped playing it. So I don't have any answer to how we can solve that, but yes, it is an issue."

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For Liu though, the most important thing about Battlefield 1943 - a project that span off from his own experiments with Frostbite after Bad Company was locked down at the start of 2008 - is that it captures "the spirit of Battlefield 1942". When I speak to him after his presentation, he tries to sum it up.

"I don't want to downplay the seriousness of war, but at the same time it's a lot of fun - just pure fun of being able to do basically everything in the game. One classic is to arm your jeep with C4 or dynamite and drive into the enemy base and just blow up everything. And it's not a mechanic that we built in just for that thing - it's just a result of the sandbox experience, and that together with more down-to-earth vehicles and weapons, because they're older, that makes the experience of Battlefield."

Even though it's undoubtedly more accessible, it's hard to argue that Battlefield 1943 is anything but an extension of that, and the things it's doing differently sit very comfortably alongside the equally classic, headlong rush for the nearest helicopter. It's just a shame none of us appears to know what to do with one.



Okay,so,its only 3 maps...but if you know Battlefield then you know that these will be huuuge maps,and hopefully will keep us going until some new ones arrive



must see video,they say the Mini map will be added to the game in your H.U.D...people familiar with Battlefield:bad company or the past titles will see familiar onsreen icons,like repair vehicle

trailer for the game


all in all,i cant wait
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#2 User is offline   Knick Knack Natra Icon

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Posted 27 March 2009 - 10:04 AM

that looks like fun stuff.
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#3 User is offline   wnchstr96 Icon

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Posted 27 March 2009 - 06:36 PM

I like it. I wish they would do Vietnam though. That way I can fly helicopters, heh heh
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#4 User is offline   Metallicorphan is an Ass Icon

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Posted 27 March 2009 - 08:10 PM

came out in 2004 for PC

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#5 User is offline   wnchstr96 Icon

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Posted 27 March 2009 - 09:36 PM

View PostMetallicorphan is an Ass, on Mar 27 2009, 08:10 PM, said:

came out in 2004 for PC

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I know, I have it. But the whole mouse / keyboard thing just doesn't do it for me. But I do play it. Fuckin AH-1 Cobra's and UH-1 Huey's with OH-6 Cayuse's as well, fucking bad ass. Wait what are we talking bout? Helicopters? Oh man, why the fuck does helicopters get me so excited? Mmmmm I need to go seek professional help................I hope that involes pussy. HAHAHAHAHAHAHA OMG, I crack myself up!





Yes, in case you haven't noticed I'm flippin plastered, see................this is the last night at my house before I leave. I leave tommorow for MOB and then................well, let's just hope my internet options are still there so I can check out all of the hub bub.
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#6 User is offline   Beeble Bobble Icon

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Posted 28 March 2009 - 12:23 AM

Battlefield: Vietnam was my favorite Battlefield game of all time. I played it at my uncle's house and got addicted to that frakkin game lol.



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#7 User is offline   Metallicorphan is an Ass Icon

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Posted 23 April 2009 - 12:49 PM

this game is dropping in June and will cost 1200 points

kotaky-ooo

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DICE advances World War II by a year in June, announcing the release date and pricing details for their downloadable online multiplayer shooter Battlefield 1943.

A small slice of World War II is coming to the PlayStation network and Xbox Live Arcade on June 15th in DICE's Frostbyte-driven update to Battlefield 1942. It's the US Marines against the Imperial Japanese Navy as gamers participate in 24-player battles across Wake Island, Guadalcanal and Iwo Jima. Utilizing the Frostbyte Engine for the game means that all of the wonderful destruction from Battlefield: Bad Company is taking a trip back in time, meaning if you can't kill an opponent who is hiding you can more than likely kill his hiding place.

All of this for a mere $15, or 1200 Microsoft points. Sounds like a bargain to me. Look for the Xbox Live Arcade and PlayStation Network versions in June, with the PC version coming in September for some odd reason.

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#8 User is offline   Metallicorphan is an Ass Icon

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Posted 29 May 2009 - 10:05 AM

if you want a 4th map,then you have to get 43 million kills....like thats ever gonna happen

VE3D


this site suggests that you have to have 43 million on XBL and then another 43 million on PSN,i call bollocks for that...first,i can't see how it would 'connect'..and second the same site has put up this video,and it only says 43million kills in that vid

VE3D BF1943 vid


if only the game was set in 1942,we could of saved a lot of kills,LOL


EDIT:Nevermind...its the Community who unlocks the maps,so when all players playing kill 43 million..and then PSN do,the 4th map will unlock.
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#9 User is offline   Pogue on Nokia Icon

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Posted 29 May 2009 - 06:04 PM

ha i just got around to reading chesters rant one day youre going to get your dick lopped off in a helicopter blade
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